The definitive source of the best
JavaScript libraries, frameworks, and plugins.

  • ×

    JavaScript 3D library.
    Filed under  › 

    • 🔾96%Overall
    • 39,528
    • 0 hours
    • 🕩14668
    • 👥11


    Latest NPM release License Dependencies Dev Dependencies

    JavaScript 3D library

    The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.



    Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

    <script src="js/three.min.js"></script>

    This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

    var camera, scene, renderer;
    var geometry, material, mesh;
    function init() {
        camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
        camera.position.z = 1;
        scene = new THREE.Scene();
        geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
        material = new THREE.MeshNormalMaterial();
        mesh = new THREE.Mesh( geometry, material );
        scene.add( mesh );
        renderer = new THREE.WebGLRenderer( { antialias: true } );
        renderer.setSize( window.innerWidth, window.innerHeight );
        document.body.appendChild( renderer.domElement );
    function animate() {
        requestAnimationFrame( animate );
        mesh.rotation.x += 0.01;
        mesh.rotation.y += 0.02;
        renderer.render( scene, camera );

    If everything went well you should see this.

    Change log


    Show All