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    Babylon.js: a complete JavaScript framework for building 3D games with HTML 5 and WebGL
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    Getting started? Play directly with the Babylon.js API using our playground. It also contains a lot of samples to learn how to use it.

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    Any questions? Here is our official forum.


    Additional references can be found on where xxx is the folder structure you can find in the /dist folder like

    For the preview release, use the following URLs:

    Additional references can be found on where xxx is the folder structure you can find in the /dist/preview release folder like


    BabylonJS and its modules are published on npm with full typing support. To install, use:

    npm install babylonjs --save

    This will allow you to import BabylonJS entirely using:

    import * as BABYLON from 'babylonjs';

    or individual classes using:

    import { Scene, Engine } from 'babylonjs';

    If using TypeScript, don't forget to add 'babylonjs' to 'types' in tsconfig.json:

        "types": [

    To add a module, install the respective package. A list of extra packages and their installation instructions can be found on the babylonjs user on npm.


    See Getting Started:

    // Get the canvas DOM element
    var canvas = document.getElementById('renderCanvas');
    // Load the 3D engine
    var engine = new BABYLON.Engine(canvas, true, {preserveDrawingBuffer: true, stencil: true});
    // CreateScene function that creates and return the scene
    var createScene = function(){
        // Create a basic BJS Scene object
        var scene = new BABYLON.Scene(engine);
        // Create a FreeCamera, and set its position to {x: 0, y: 5, z: -10}
        var camera = new BABYLON.FreeCamera('camera1', new BABYLON.Vector3(0, 5, -10), scene);
        // Target the camera to scene origin
        // Attach the camera to the canvas
        camera.attachControl(canvas, false);
        // Create a basic light, aiming 0, 1, 0 - meaning, to the sky
        var light = new BABYLON.HemisphericLight('light1', new BABYLON.Vector3(0, 1, 0), scene);
        // Create a built-in "sphere" shape; its constructor takes 6 params: name, segment, diameter, scene, updatable, sideOrientation
        var sphere = BABYLON.Mesh.CreateSphere('sphere1', 16, 2, scene, false, BABYLON.Mesh.FRONTSIDE);
        // Move the sphere upward 1/2 of its height
        sphere.position.y = 1;
        // Create a built-in "ground" shape; its constructor takes 6 params : name, width, height, subdivision, scene, updatable
        var ground = BABYLON.Mesh.CreateGround('ground1', 6, 6, 2, scene, false);
        // Return the created scene
        return scene;
    // call the createScene function
    var scene = createScene();
    // run the render loop
    // the canvas/window resize event handler
    window.addEventListener('resize', function(){

    Preview release

    Preview version of 5.0 can be found here. If you want to contribute, please read our contribution guidelines first.



    Please see the Contributing Guidelines.

    • Official web site:
    • Online playground to learn by experimentating
    • Online sandbox where you can test your .babylon and glTF scenes with a simple drag'n'drop
    • Online shader creation tool where you can learn how to create GLSL shaders
    • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
    • Maya exporter can be used to generate a .babylon file from Maya
    • Blender exporter can be used to generate a .babylon file from Blender 3d
    • Unity 5 (deprecated) exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)
    • glTF Tools by KhronosGroup


    To get a complete list of supported features, please visit our website.


    Babylon.js is automatically built using Gulp. Further instructions can be found in the documentation or in the readme at /Tools/Gulp.

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