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    Babylon.js: a complete JavaScript framework for building 3D games with HTML 5 and WebGL
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    Getting started? Play directly with the Babylon.js API via our playground. It contains also lot of simple samples to learn how to use it.

    Build Status

    Any questions? Here is our official forum on


    Additional references can be found on where xxx is the folder structure you can find in the /dist folder like

    For preview release you can use the following ones:

    Additional references can be found on where xxx is the folder structure you can find in the /dist/preview release folder like


    BabylonJS and its modules are published on NPM with full typing support. To install use

    npm install babylonjs --save

    This will allow you to import BabylonJS entirely using:

    import * as BABYLON from 'babylonjs';

    or individual classes using:

    import { Scene, Engine } from 'babylonjs';

    If using TypeScript, don't forget to add 'babylonjs' to 'types' in tsconfig.json:

        "types": [

    To add a module install the respected package. A list of extra packages and their installation instructions can be found on babylonjs' user at npm.


    See Getting Started

    // Get the canvas DOM element
    var canvas = document.getElementById('renderCanvas');
    // Load the 3D engine
    var engine = new BABYLON.Engine(canvas, true, {preserveDrawingBuffer: true, stencil: true});
    // CreateScene function that creates and return the scene
    var createScene = function(){
        // Create a basic BJS Scene object
        var scene = new BABYLON.Scene(engine);
        // Create a FreeCamera, and set its position to {x: 0, y: 5, z: -10}
        var camera = new BABYLON.FreeCamera('camera1', new BABYLON.Vector3(0, 5, -10), scene);
        // Target the camera to scene origin
        // Attach the camera to the canvas
        camera.attachControl(canvas, false);
        // Create a basic light, aiming 0, 1, 0 - meaning, to the sky
        var light = new BABYLON.HemisphericLight('light1', new BABYLON.Vector3(0, 1, 0), scene);
        // Create a built-in "sphere" shape; its constructor takes 6 params: name, segment, diameter, scene, updatable, sideOrientation
        var sphere = BABYLON.Mesh.CreateSphere('sphere1', 16, 2, scene, false, BABYLON.Mesh.FRONTSIDE);
        // Move the sphere upward 1/2 of its height
        sphere.position.y = 1;
        // Create a built-in "ground" shape; its constructor takes 6 params : name, width, height, subdivision, scene, updatable
        var ground = BABYLON.Mesh.CreateGround('ground1', 6, 6, 2, scene, false);
        // Return the created scene
        return scene;
    // call the createScene function
    var scene = createScene();
    // run the render loop
    // the canvas/window resize event handler
    window.addEventListener('resize', function(){

    Preview release

    Preview version of 3.2 can be found here. If you want to contribute, please read our contribution guidelines first.


    • Official web site:
    • Online sandbox where you can test your .babylon scenes with a simple drag'n'drop
    • Online shader creation tool where you can learn how to create GLSL shaders
    • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
    • Blender exporter can be used to generate a .babylon file from Blender 3d
    • Unity 5 exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)


    To get a complete list of supported features, please visit our website.

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