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    Count Up.js

    Animates a numerical value by counting to it
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    CountUp.js is a dependency-free, lightweight Javascript class that can be used to quickly create animations that display numerical data in a more interesting way.

    Despite its name, CountUp can count in either direction, depending on the start and end values that you pass.

    CountUp.js supports all browsers. MIT license.

    Try the demo

    Or tinker with CountUp in Stackblitz

    Jump to:


    • Animate when element scrolls into view. Use option enableScrollSpy.
    • Highly customizeable with a large range of options, you can even substitute numerals.
    • Smart easing: CountUp intelligently defers easing until it gets close enough to the end value for easing to be visually noticeable. Configureable in the options.
    • Plugins allow for alternate animations like the Odometer plugin

    Odomoeter plugin


    Use CountUp with:

    Use CountUp directly:

    On npm as countup.js. You can import as a module, or include the UMD script and access CountUp as a global. See detailed instructions on including CountUp.


    • target: string | HTMLElement | HTMLInputElement - id of html element, input, svg text element, or DOM element reference where counting occurs
    • endVal: number - the value you want to arrive at
    • options?: CountUpOptions - optional configuration object for fine-grain control

    Options (defaults in parentheses):

    interface CountUpOptions {
      startVal?: number; // number to start at (0)
      decimalPlaces?: number; // number of decimal places (0)
      duration?: number; // animation duration in seconds (2)
      useGrouping?: boolean; // example: 1,000 vs 1000 (true)
      useIndianSeparators?: boolean; // example: 1,00,000 vs 100,000 (false)
      useEasing?: boolean; // ease animation (true)
      smartEasingThreshold?: number; // smooth easing for large numbers above this if useEasing (999)
      smartEasingAmount?: number; // amount to be eased for numbers above threshold (333)
      separator?: string; // grouping separator (',')
      decimal?: string; // decimal ('.')
      // easingFn: easing function for animation (easeOutExpo)
      easingFn?: (t: number, b: number, c: number, d: number) => number;
      formattingFn?: (n: number) => string; // this function formats result
      prefix?: string; // text prepended to result
      suffix?: string; // text appended to result
      numerals?: string[]; // numeral glyph substitution
      enableScrollSpy?: boolean; // start animation when target is in view
      scrollSpyDelay?: number; // delay (ms) after target comes into view
      scrollSpyOnce?: boolean; // run only once
      onCompleteCallback?: () => any; // gets called when animation completes
      onStartCallback?: () => any; // gets called when animation starts
      plugin?: CountUpPlugin; // for alternate animations

    Example usage:

    const countUp = new CountUp('targetId', 5234);
    if (!countUp.error) {
    } else {

    Pass options:

    const countUp = new CountUp('targetId', 5234, options);

    with optional complete callback:

    const countUp = new CountUp('targetId', 5234, { onCompleteCallback: someMethod });
    // or (passing fn to start will override options.onCompleteCallback)
    // or
    countUp.start(() => console.log('Complete!'));

    Other methods:

    Toggle pause/resume:


    Reset the animation:


    Update the end value and animate:


    Animate when the element is scrolled into view

    Use the scroll spy option to animate when the element is scrolled into view. When using scroll spy, just initialize CountUp but do not call start();

    const countUp = new CountUp('targetId', 989, { enableScrollSpy: true });

    Troubleshooting scroll spy

    CountUp checks the scroll position as soon as it's initialized. So if you initialize it before the DOM renders and your target element is in view before any scrolling, you'll need to re-check the scroll position after the page renders:

    // after DOM has rendered

    Alternate animations with plugins

    Currently there's just one plugin, the Odometer Plugin.

    To use a plugin, you'll need to first install the plugin package. Then you can include it and use the plugin option. See each plugin's docs for more detailed info.

    const countUp = new CountUp('targetId', 5234, {
      plugin: new Odometer({ duration: 2.3, lastDigitDelay: 0 }),
      duration: 3.0

    If you'd like to make your own plugin, see the docs below!

    Including CountUp

    CountUp is distributed as an ES6 module because it is the most standardized and most widely compatible module for browsers, though a UMD module is also included, along with a separate requestAnimationFrame polyfill (see below).

    For the examples below, first install CountUp. This will give you the latest:

    npm i countup.js

    Example with vanilla js

    This is what I used in the demo. Checkout index.html and demo.js.


    import { CountUp } from './js/countUp.min.js';
    window.onload = function() {
      var countUp = new CountUp('target', 2000);

    Include in your html. Notice the type attribute:

    <script src="./main.js" type="module"></script>

    To support IE and legacy browsers, use the nomodule script tag to include separate scripts that don't use the module syntax:

    <script nomodule src="js/countUp.umd.js"></script>
    <script nomodule src="js/main-for-legacy.js"></script>

    To run module-enabled scripts locally, you'll need a simple local server setup like this (test the demo locally by running npm run serve) because otherwise you may see a CORS error when your browser tries to load the script as a module.

    For Webpack and other build systems

    Import from the package, instead of the file location:

    import { CountUp } from 'countup.js';

    UMD module

    CountUp is also wrapped as a UMD module in ./dist/countUp.umd.js and it exposes CountUp as a global variable on the window scope. To use it, include countUp.umd.js in a script tag, and invoke it like so:

    var numAnim = new countUp.CountUp('myTarget', 2000);

    requestAnimationFrame polyfill

    You can include dist/requestAnimationFrame.polyfill.js if you want to support IE9 and older, and Opera mini.


    Before you make a pull request, please be sure to follow these instructions:

    1. Do your work on src/countUp.ts
    2. Lint: npm run lint
    3. Run tests: npm t
    4. Build and serve the demo by running npm start then check the demo to make sure it counts.

    Creating Animation Plugins

    CountUp supports plugins as of v2.6.0. Plugins implement their own render method to display each frame's formatted value. A class instance or object can be passed to the plugin property of CountUpOptions, and the plugin's render method will be called instead of CountUp's.

    export declare interface CountUpPlugin {
      render(elem: HTMLElement, formatted: string): void;

    An example of a plugin:

    export class SomePlugin implements CountUpPlugin {
      // ...some properties here
      constructor(options: SomePluginOptions) {
        // ...setup code here if you need it
      render(elem: HTMLElement, formatted: string): void {
        // render DOM here

    If you make a plugin, be sure to create a PR to add it to this README!

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