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    Keypress

    A keyboard input capturing utility in which any key can be a modifier key.
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    Keypress

    Version 2.1.5

    Keypress is a robust keyboard input capturing Javascript utility focused on input for games. For details and documentation, please visit http://dmauro.github.io/Keypress/

    If you're using Keypress with Meteor, see the Meteor notes.

    Copyright 2016 David Mauro
    released under the Apache License, version 2.0

    What's new

    2.1.5

    2.1.4

    2.1.3

    2.1.2

    • Added some simple jQuery proofing so you can pass in the result of a jQuery selector into the Listener's constructor. Thanks to mallocator for the request. Issue #89
    • Changed the default behavior of how sequence combos behavior. Most people probably would have considered this a bug, so I'm not considering this API breaking. Thanks to ronnyek for pointing the problem out in Issue #68.
    • Bower file cleaned up thanks to kkirsche. Pull request #97
    • Keys in FF/Gecko - and = fixed thanks to deanputney. Pull request #95

    2.1.1

    2.1.0

    2.0.3

    • Fixed a bug unregistering combos using arrays of keys
    • Added ie8 compatibility shim. Thanks to barrkel. Issue #41
    • Fixed a bug targetting the semicolon key in Firefox. Thanks to mikekuehn.
    • Added commonJS module support. Issue #45

    2.0.2

    • Fixed a bug that prevented combos from unregistering, and updated the docs for how to unregister properly. Thanks to pelly and g00fy-. Issue # 34.
    • Added AMD support. Issue #37.

    2.0.1

    • Fixed a big ole bug with meta/cmd combos. Thanks to lexey111. Issue #29.
    • Fixed a bug with the Windows key being released on Windows systems. Issue #27.

    2.0.0

    • Keypress now has a listener class that must be instantiated. The functions that were previously in the global window.keypress object are now public methods of the window.keypress.Listener class.
    • Each instance of a Keypress listener can be bound to a DOM element by passing in the element to the listener's constructor.
    • Combos now default to being ordered (the property is now called is_unordered and is false by default).
    • Combos' handlers preventDefault unless the handler returns true.
    • The "combo" public method is now called "simple_combo".
    • The basic combo helpers for simple, counting and sequence combos no longer have a third prevent_default optional parameter.
    • Debugging console logs can be enabled by setting keypress.debug to true.
    • All key event callbacks send a third argument specifying whether the event is firing again automatically because the key has remained pressed down.

    1.0.9

    • Fix escape key bug. Issue #17.
    • Fix unregister bug. Issue #24.

    1.0.8

    • Ensure that on_release is called for all combos, not just counting combos.
    • Fix bug that was causing is_ordered to be ignored.
    • Fixed an edge case for a counting combo's count not being reset.
    • Improve how key events are bound

    1.0.7

    • Fixed combo matching to prevent performance issues as more keys are pressed.

    1.0.6

    • Fixed a bug with exclusive combos not properly excluding each other in some cases.
    • Feature added to allow for combos that do not fire if unrelated keys are also pressed ("is_solitary" boolean).

    TODO

    • Put negative edge in sequences.
    • See if we can do away with keyup_fired and count properties.
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