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JavaScript 3D library.
Filed under images › 3d graphicsShow Allthree.js
JavaScript 3D library
The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.
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Usage
This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a
WebGL
renderer for the scene and camera, and it adds that viewport to thedocument.body
element. Finally, it animates the cube within the scene for the camera.import * as THREE from './js/three.module.js'; let camera, scene, renderer; let geometry, material, mesh; init(); function init() { camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 ); camera.position.z = 1; scene = new THREE.Scene(); geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 ); material = new THREE.MeshNormalMaterial(); mesh = new THREE.Mesh( geometry, material ); scene.add( mesh ); renderer = new THREE.WebGLRenderer( { antialias: true } ); renderer.setSize( window.innerWidth, window.innerHeight ); renderer.setAnimationLoop( animation ); document.body.appendChild( renderer.domElement ); } function animation( time ) { mesh.rotation.x = time / 2000; mesh.rotation.y = time / 1000; renderer.render( scene, camera ); }
If everything went well, you should see this.
Cloning this repository
Cloning the repo with all its history results in a ~2 GB download. If you don't need the whole history you can use the
depth
parameter to significantly reduce download size.git clone --depth=1 https://github.com/mrdoob/three.js.git
Change log
Version r58