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    JavaScript 3D library.
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    three.js

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    JavaScript 3D library

    The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

    ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

    Usage

    This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

    import * as THREE from 'js/three.module.js';
    
    var camera, scene, renderer;
    var geometry, material, mesh;
    
    init();
    animate();
    
    function init() {
    
        camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
        camera.position.z = 1;
    
        scene = new THREE.Scene();
    
        geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
        material = new THREE.MeshNormalMaterial();
    
        mesh = new THREE.Mesh( geometry, material );
        scene.add( mesh );
    
        renderer = new THREE.WebGLRenderer( { antialias: true } );
        renderer.setSize( window.innerWidth, window.innerHeight );
        document.body.appendChild( renderer.domElement );
    
    }
    
    function animate() {
    
        requestAnimationFrame( animate );
    
        mesh.rotation.x += 0.01;
        mesh.rotation.y += 0.02;
    
        renderer.render( scene, camera );
    
    }
    

    If everything went well, you should see this.

    Cloning this repository

    Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

    git clone --depth=1 https://github.com/mrdoob/three.js.git
    

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