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    JavaScript 3D library.
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    JavaScript 3D library

    The aim of the project is to create an easy to use, lightweight, cross-browser, general purpose 3D library. The current builds only include a WebGL renderer but WebGPU (experimental), SVG and CSS3D renderers are also available in the examples.



    This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

    import * as THREE from './js/three.module.js';
    let camera, scene, renderer;
    let geometry, material, mesh;
    function init() {
        camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
        camera.position.z = 1;
        scene = new THREE.Scene();
        geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
        material = new THREE.MeshNormalMaterial();
        mesh = new THREE.Mesh( geometry, material );
        scene.add( mesh );
        renderer = new THREE.WebGLRenderer( { antialias: true } );
        renderer.setSize( window.innerWidth, window.innerHeight );
        renderer.setAnimationLoop( animation );
        document.body.appendChild( renderer.domElement );
    function animation( time ) {
        mesh.rotation.x = time / 2000;
        mesh.rotation.y = time / 1000;
        renderer.render( scene, camera );

    If everything went well, you should see this.

    Cloning this repository

    Cloning the repo with all its history results in a ~2 GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

    git clone --depth=1

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