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    Whitestorm.js

    WhitestormJS physics + rendering of 3D
    Filed under  โ€บ 

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    Table of content

    New releases

    whs is currently at v2 major version. We don't have clear plans for v3 yet. So v2 will probably remain the main stable version until at least 2018.

    We try to publish patch releases every 20 days or even more often.

    We try to publish minor update releases every 60 days or even more often depending on the amount of features that sometimes get added in a very small period of time. We want the community to profit from new modules, components and feature enhancements as soon as they are implemented.

    Basic setup

    Download the minified library or link the one from CDN

    <script src="js/three.min.js"></script>
    <script src="js/whs.min.js"></script>
    

    The code below makes a WHS.App instance which handles all your modules and components for better work with WebGL. This one creates a scene, camera and renderer - we add the following modules to the App.

    const app = new WHS.App([
      new WHS.ElementModule(), // Apply to DOM.
      new WHS.SceneModule(), // Create a new THREE.Scene and set it to app.
    
      new WHS.DefineModule('camera', new WHS.PerspectiveCamera({ // Apply a camera.
        position: new Vector3(0, 0, 50)
      })),
    
      new WHS.RenderingModule({bgColor: 0x162129}), // Apply THREE.WebGLRenderer
      new WHS.ResizeModule() // Make it resizable.
    ]);
    
    app.start(); // Run app.
    

    NPM

    # Install npm version
    $ npm install whs
    

    NPM Version

    http://abdaily.surge.sh/4/

    http://abdaily.surge.sh/3/

    http://abdaily.surge.sh/2/

    http://abdaily.surge.sh/1/

    http://theroguepixel.com/

    http://supertiny.agency/

    https://alexbuzin.me/

    https://spatial.100shapes.com/

    http://plateaux.space/

    Features

    • ๐Ÿ’Ž Simple in usage
    • :rocket: Speeds up 3D scene prototyping
    • ๐Ÿ”Œ Component based scene graph
    • ๐Ÿ’ฃ Simple integration of any high performance physics even with Worker (Multithreading)
    • :dizzy: Automatization of rendering
    • ๐Ÿ†• ES2015+ based
    • :large_blue_diamond: Extension system (modules)
    • :package: Webpack friendly
    • โœ”๏ธ Integrated Three.js rendering engine
    • :revolving_hearts: Work with whs.js and Three.js at the same time

    External Modules

    Name Status Description
    physics-module-ammonext physics-ammonext-npm Physics module based on Ammo.js

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    Support us with a monthly donation and help us continue framework development๐ŸŽ‰ and adding new features๐Ÿ’ก๐ŸŽ.

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